Tuesday, March 7, 2017

7DRL 2017: Day 3

Not a very productive day. I fixed remaining bugs from the hex-to-square grid conversion, made the vehicle crash into stuff and mow down monsters, and started to mess around with some terrain improvements to suit driving fast. Nothing definitive has come of that yet though.

Here's how it looks at the moment:



The rocks and trees don't do anything yet. When they do I have a feeling they'll need to be arranged differently.

Something that doesn't come through in the stills is that it's animated. If you hammer the keys it plays a bit like an action game.

Oh yeah, and I got clearance from the artist who did the car sprites (Maung Thuta), so that's exciting.

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